Core Values

At the heart of everything successful I’ve ever done, there have been several core values that represent who I am as an author and the type of things I want to create. I’ve discusses many aspects of these things before, but here are the values proper:

1. Write To Be Read – This is one of those values that isn’t as obvious as it seems. The goal of writing a story is to write something that you want to read and that others want to read, but it’s easy to get lost along the way and end up creating goals that don’t serve this value. The truth is, it’s not about a story that others want to read. It’s about having every moment, as much as possible, be cool and exciting and worthwhile. It’s tough to get every sentence, line of dialogue, and story to fulfill this value but it’s certainly something to strive for and every one of my books has been better because of this.

2. Write For All Levels – I’ve always wanted every type of reader who enjoys my stories to be able to do so. This means catering to every level of engagement possible from the most casual reader to the average reader to the fan to the super fan. If you just want a good story, you should get that. If you want arcs that build across multiple books, you should get that. If you want things to be able to speculate about for hours, then that too should be available. And the story should be enjoyable no matter which one of these things (or even something else) that you want.

3. Have Value – Not value as in a principle that you stand for, but value as in substance. Every story should be a story of value. Everything that you do should have value. Nothing should be arbitrary or forced. This is probably the value that summarizes the others, but I think it certainly stands alone.


When I’m having difficulty writing, I usually look to these things to find what the problem is. Most of the time, writer’s block stems from losing yourself. From losing sight of the thing you set out to do in the first place. And these values guide me back to my original intention and I will keep them forever. This is how The Library Series was made and how I became an author. This is how Memory Blood is being made. This is how RMV Mysteries is being made. And I am very proud of all of these series and I know that anything that I work on in the future will be something to be proud of as well as long as I remain true to the values in my heart.


Rose Guns Days: Last Season Review

The world of Rose Guns Days is one of the most exciting settings I’ve ever had the pleasure of experiencing. RGD takes place in an alternate 1947 Japan where the Japanese are now a minority in their own country which has been taken over by the Americans and Chinese. Last Season contains the entirety of the series and covers four major story arcs from 1947 to 1950.

From drunken antics in Club Primavera to battles between mafias, the themes and stories of Rose Guns Days are varied and Ryuukishi and 07th Expansion’s creativity really shines. The BGM tracks are varied and there are plenty of them such that no scene uses a musical score that doesn’t fit. The battle minigame (which is completely optional) complements the action-packed scenes and scales in difficulty depending upon how well you perform. As you do better the emblem that marks your proficiency will upgrade and become even cooler and you can even see the fully upgraded emblem by choosing to skip the minigames altogether (although this naturally results in a final score of 0).

Rose Guns Days is also packed with lots of cultural and political viewpoints that not only reflect the time the story is set in, but also give great depth to the varied cast of characters. If you’re interested in different motivations and world views, and the conflicts that stem from them, then there’s no shortage of material like this. There’s a character who represents every view point and so if you find yourself disagreeing with one faction then it’ll only be a matter of time before you get to hear the opinions of an opposing faction.

RGD only gains strength as the story develops and I think that by the end it develops into a masterpiece. The game has been fully translated by Witch Hunt and if you can find a copy to purchase then I think you’ll have a lot of fun in the world of RGD.

Score: Great

*Scoring: Flawless > Great > Good > Okay > Bad

If you have a question about RGD, please leave a comment! Or check out my other visual novel reviews.